Выпускник ВМК МГУ. Разработчик в команде Microsoft Visual C++. Гор отвественен за дизайн и стандартизацию C++ корутин и участвует в разработке подходов для упрощения многопоточного программирования в C++. До этого Гор работал в области распределённых систем в Windows NT Clustering Team.
Software architect, chief engineer, and security champion with more than 14 years of experience in designing, writing and maintaining C++ code for fun and living. C++ consultant, trainer, and evangelist focused on Modern C++. His main areas of interest and expertise are code performance, low latency, stability, and security.
Mateusz worked at Intel for 13 years and now he leads C++ Community at EPAM Systems. He is also a founder of Train IT that provides C++ trainings to corporations. Mateusz is an active voting member of the ISO C++ Committee (WG21) where, together with the best C++ experts in the world, he shapes the next official version of the C++ language. He is also a member of WG21 Study Group 14 (SG14) responsible for driving performance and low latency subjects in the Committee. In 2013 Mateusz won “Bench Games 2013” – worldwide competition in the C++ language knowledge.
Jason is a contract programmer in C++ on Linux. His 15 years experience spans: initially a nuclear physicist then programming prototype super-computers, but now in finance; focussing on low-latency and HFT software, their architectures and the issues arising from them. He is also actively involved with the ISO/UK C++ Panel and the ACCU to maintain his skill-set.
Danila Kutenin is a Software Engineer aiming at high performance distributed systems. Danila's main priorities are performance and design issues in search engines, file systems, storage systems, data bases with single or multiple nodes. Danila also has side projects in C++ library and compiler teams at Google helping improving the performance of main libraries.
12 лет в разработке программного обеспечения для проведения автоматизированного тестирования аппаратуры изделий космической техники.
Guy Davidson is the Principal Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2. Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real-time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations, and to SG13, the HMI study group. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.